4000 BC: rushed magellan, tech 3/6/1, drafted 6 MIs. tried to hold second tier forts.

3950 BC: lost 2 russian forts, 4 german forts. lost 5 RA. retook everything. arrian goes east, sunk first Rus transport in sea. tech 3/5/2. lost first named sub

3900 BC: lost one Russian fort, very close for German side. noticed too late the Chinese were invading from the West. East: sunk German carrier.

3850 BC: lost German one front. retook. (GL->army) cleared inland sea, except for one dd and BS hiding in port.

3800 BC: build panama. lost vel (and couple more). Chinese are starting to come from east. monsoon escapes barely, most of its fleet at 1HP or dead

3750 BC: lost German front again. nuked area (too few troops to hold front next turn otherwise). retook. lost many ships to Japanese and Chinese. Chinese transports sneaking in from beneath were intercepted. one transport attacked a sub again. tech 4/4/2

3700 BC: anarchy 5 turns. nuked st petersburg, taking out several DDs, 3 armies. Germans are coming around the inland sea towards Russian front. More chinese trannies destroyed, both sides. Big stack is coming east. japanese destroyer pack bombed, but not destroyed (retreat, as attacking was to dangerous). Monsoon f15s doing good. navy should be fine, as most are healing now, but how to hold front lines is mistery...

3650 BC: destroyed half of Japanese invasion force (6 trannies), plus 1 German, 4 Chinese. navy battles are very intense. Germans are coming with 2 armies again (one with longbowman). bombarded a little. Enterprise joins western coastguard.

3600 BC: had to use Arrian's tac to destroy second half of Japanese transports(9). finished with destroyers, arrian, everything in range. still 2 transports coming, but out of range of my coast. destroyed last west chinese transport as well, it was within range of my coast. lucky: had to take a 1 HP BS to shoot down the destr., used 2 HP sub to get to transport. bombarding was key: both were down to 1 HP.
took down 2 German armies (4xMA, 2xMA+2xMI). bombarded, finished with MA(lost 1 elite) + MI army. longbowman army is approaching again. in full control of east coast, chinese are a breeze. no need for Deep-O's tac yet, thinking on moving him west towards Japan. so far, no AI has build stealths. Germans have built bombers. others not known, presumably improvements. I have the strongest navy now, having shot down so many of the AIs boats. Most of the AI have equal number of ships and transports, so from now on I'll likely see them only in pairs (plus a few loose ships, but big stacks aren't possible anymore)

3550 BC: tension all around. the chinese are sneaking in on lower west coast, managed to hold them relatively at bay, but had to sacrifice 1 HP BS. one transport within range of my coast. defended chicago with 1 MI + 1 marine, hope it holds. Japanese are sending more transports, but spread out. My navy can take care of those. 1 German, and 1 Russian armies are on my borders, not enough RA to bombard them. Germans are sneaking in from the East. 2 turns to rep. Russia is building aegis. 

3500 BC: tension increases. Chinese transports are nearly flooding the west coast.  managed, through bombardment, to shoot the transports from under the destroyers, still 4 1 HP destroyers off my coast (hope to clean these next turn. Saw the first ever bombardment by coastal fortress! Japanese are 2 turns away (and coming en masse). 2 German and 2 Russian armies are on my borders. next turn anarchy should end.

3450 BC: first japanese armies arrive, one on the german, one on the russian side. meanwhile, the japanese are directing additional transports towards my unprotected south. good thing they don't head straight for land, or I couldn't have hold them. all AIs changed production towards aegis and nuke subs. Further, a lot of bombers get build. I'm finally able to replenish my troops (next turn)

3400 BC: the Chinese and Japanese used Aegis to shoot down my subs. As I hadn't had a reserve of them, part of my scouting possibilities are gone. Germans are getting nearer with transports on East sea. Russians still have 10 transports, but not to be seen.

3350 BC: Phili not growing. few chinese transports shot down on east. japanese are coming, but can't see subs. Germans also coming, will be tight. armies no problem anymore, bombing and occasional elite MA fighting. unbreakables had to retreat to rest. mobilization.

3300 BC: two more german armies appear.japanese army 1 HP remaining, not possible to give final blow. now building CM. German transports come in one line, first few sunk, ships waiting besides path to free bomb. japanese transports closing. All AIs are building aegis and nuclear subs, nearly all my subs are gone. building new ones asap, planning on taking uranium whenever possible

3250 BC: last chinese transport is gone. They are building aegis but no tranports, which is a pity as they have 43 marines left. rest of their troops isn't much. sacrificed a MA to destroy a German army. German transports coming from East also nearly gone. preparing to take control of the East coast again (nasty Chinese Aegis, and Russian+German DDs in the way). Phili under propaganda attack, but still firmly mine.

3200 BC: calm turn. killed 1 MA and 2 paras which the Russians had dropped in front(!) of my lines with helicopter. hoping for leader.

3150 BC: still GL hunting. Chinese have build 3 transports. Japanese and Chinese are molesting my navy, I was lucky to keep Monsoon. CMs are becoming very handy, they take out a lot of ships now.

3100 BC: very tense on Western coast, had a bit of bad luck too. CMs imperative to clean out some of the wounded ships. two carriers worth of bombarding, plus 4 F15s, 1 bomber, 1 stealth on coast.

3050 BC: lost the enterprise! (4 F15s too). cleaned up the seas a bit, destroying 4 aegis (mostly chinese). CMs are critical, together with good bombing

3000 BC: still loads of naval battlels, without clear adv.

2950 BC: Western navy decimated, eastern navy in harbors for repairs... GA over, losing money on research (next time other way). Exposed 2 spies (China, Russia) as Boston was hit by propaganda again. lost a bit of money on attempts of other 2 AIs. got GL, but couldn't use him(note to self: no more shipparts building, GLs otherwise wasted, not possible to build more armies)

2900 BC: steady... naval war still tense.

2850 BC: space flight discovered. it will take 18 turns to discover the next one... cleared the inner sea of 2 aegis, 2 nuclear subs. Russians have built 4 stealth bombers. Need concetrating f15s in Boston.

2800 BC: Chinese transports on my coast again, on the West. Russian stealths nearly take out road to Boston, MI positioned to guard. Japanese have 4 armies again, and 18 paras

2750 BC: Japanese Aegis bombs New York aeroport, can't rebuild because mobilization. Chinese convoy destroyed, 2 Japanese Aegis+ 1 BS out. 3 Russian stealths shot down. 1 of my own stealths also shot down. nearly no AI transports anymore, but plenty of Aegis.

2710 BC: Aeson sunk! 2 GLs appear, for engine and cockpit. lot of CMs needed, but Chinese navy decimated. 

2670 BC: Russian stealths wreak havoc, F15s ineffective. a few 1 HP destroyers sunk by Chinese Aegis. revenge is sweet. Still not able to get enough ships together to plan an invasion

2630 BC: Russians are beginning to annoy me with their stealths. otherwise not much happens. Deep-O finally going towards West, on the East there was nothing for him to do.

2590 BC: and another GL. (6 so far). nothing left to build, so he's waiting to rush a BS on the East coast

2550 BC: more naval battles.

2510 BC: shot down several stealths. so far only the russians are building them. F15s start to be enough. WW problems, had to set commerce to 2/6/4 to keep most of the entertainers out. running 97 deficit to get next tech in 9 turns (will be moved down once below 1000 gold)

2470 BC: idem. used a whole lot of CMs, but the Germans are 6 Aegis down, the Russians are 3 Aegis down, the Chinese are 3 Aegis down.

2430 BC: easy turn. 3 Japanese Aegis down, 2 German, 1 Chinese. lost 2 BS. stealths still a problem

2390 BC: 3 armies appear on the Russian front. 2 MI, 1 MA army. bombed a little, but the front should hold. I have naval superiority again, with 18 BS. only Japan (20 Aegis) come close.

2350 BC: lost 1 army, after defeating 1 army, and battling another to 2 HP. lost elite MA to 3rd army. Another army appearing. Was able to defeat both surviving armies on the border. Lost a couple of BSs too, losing naval superiority

2310 BC: next German army attacks, but this time is protected by 5 MIs. I can't attack it again. The Chinese are still bravely sending their transports towards me, but as I know where they will come, it's becoming easy to wait for them, and pick them off. Their nuclear subs however are a different problem. My newly build Western carrier has its hands full, the Chinese are sending some harrasment ships towards me. The Eastern attack force with 2 carriers is more fun: they are shooting down bombers and jets faster then the Chinese can build them. However, they seem to have learnt their lessons, and are building stealths. This time, the 2 carriers are protected by 5 BSs and a sub, which attack nothing but 1 HP ships. I don't want to lose this force, certainly not when it's practically inside the Chinese borders. So far, everything is going good.
For New York, a bunch of BSs are gathering, bombing when possible, and retreating into the city. once I have enough of them, I'll take on the Japanese, who are constantly bombarding me. I guess I'll need about 9 of them. Meanwhile, the inner sea is fully controlled by my 4 BSs there, who so far have bombed the surroundings of Moscow to pieces. But, I can't venture out too far, or they will be bombed by German fighters.
Had to set tech to 2/7/3 again, a number of entertainers appear. still 4 turns to finish current tech. gaining 12 gpt again.

2270 BC: another Russian army appeared. bombed a little. One further German Aegis destroyed. China has built 5 stealths, Japan nothing yet.

2230 BC: killed some transports, killed some subs. AI subs start to appear in stacks (both Russian, and Chinese).

2190 BC: 3 BS in inner sea got attacked by two nuclear subs. survived. 2 Japanese armies attack the German front. One killed afterwards (lost an elite MA in the process). retreating all navy a little and healing them to prepare for big bombardment of Japanese navy. Goal is to hit all ships in the same turn, so they go to New Kyoto to heal. transport is nearly ready, combined with a few marines, Deep-O(+tac), loads of F15s, a settler, a few workers, and some extra MIs. Also saving on the CMs, to have all Jap ships in range. Next turn will be the first softening turn, after which the transport will sail. I have to recon the area to see whether the transport will sail next turn, or the one after, it depends on when the 15 Jap Aegis reach port. plus, I have to keep the transport clear from the Aegis, I want to Pearl harbor them, not have them attack my fleet.

2150 BC: 14 of the 16 Jap Aegis are hurt, 2 Russians as well. Most of the St. Petersburg air defense also shot down, but it has cost me a few F15s. 1 Chinese tranniny shot down, 1 Russian nanny destroyed. transport on the way, Deep-O on the way, most cities put on wealth and tech back at 3/4/3 (losing 83, coming from 1000. last tech in 8 turns)

2110 BC: the diversion worked relatively well. All but the two full health Aegis went straight for New Tokyo, the 2 others attacked my stack of carriers, transport and Deep-O killing one BS. As I retreated all my RA to the Russian front, the Germans massed MA on the border. these will be bombed for as much as I have RAs. I'm holding my convoy a bit, as they could reach New Tokyo now, but without any movement points left. The idea is to nuke them, and attack right away with the 3 marines on transport. Then move in the settler, disband the city, build a new one, connect the uranium, rush the harbor, and start on the fuel cells. After that, the Japs can have it. if I timed it right, the Great wall should be a good prebuild: it would complete in 3 turns in St Louis, so I can shift to fuel cells. Detroit is building life support, while Washington can prebuild a stealth, later the Great wall for the Thrusters. A GL would be very welcome right now. tech set to 2/5/3, losing 137 gpt (929 in treasury). I would sell all improvements if it would net me something, but it would still research in 5 turns if tech is set to 1/6/3.

2070 BC: the attack went exactly like planned. I destroyed 18 Aegis, 2 BS, and lots of fighters. sold off all improvements, and disbanded the city. Now, my settler is in place, and the whole island is occupied with marines and MIs. 3 new Aegis have appeared, but these will be dealt with. Further, I had 6 elite battles on the Germans (one para, the rest on the border) but no GL. I'm hoping for next turn.

2030 BC: A Japanese MA army destroyed my German plains defending army... I was lucky that the Japs were blocking the Germans, or they would have rolled on in. Now, a big stack has moved as vultures to the tile. But, the unbreakables are defending now, plus a couple of loose MIs. Another 2 elite kills, no GL. Dallas founded, and a harbor rushed, using the transport and a marine as scrap. I miscalculated the Great Wall prebuild, so St Louis was delayed. Russians are moving 8 RAs + 8 MIs closer to my borders, I wonder if I'm going to see the first AI artillery now. Still 3 turns to go on the sattelites.

1990 BC: my people are happy again! 2 more additions to my palace. Further I shot down a few stealths, lost an inner sea BS to an Aegis, and the 8 Russian RAs bombed me! Not that it will help, but still, they are finally using their RAs. Finally my GL hunting as worked, just in time as well! Paras have won from marines in my 4th elite battle of the turn... Too bad I can't end the game in 2 turns, but if I set tech to 100%, all my cities would revolt. so 3 turns it will be then.

1950 BC: I lost Deep-O :( I also lost a carrier in the same attack; a bunch of stealths bombarded my carrier group, hitting 3 BS to 1 HP, then taking out Deep-O and the carrier with 2 Aegis. He was brave, even if he didn't see any battle (he kept the nuke till the end). The Russians are still bombarding me with their RA group

1910 BC: more RA bombardment. They're really softening up my armies for their coming army. Great! But, as I just researched the last tech, and rushed the thrusters, it won't do them any good :)

1870 BC: I won! score 22770...


Things to do differently next time:
1. build more cities, space is under used
2. during first turns, build up cash instead of researching yourself. first turns research is hampered, until AIs have first tech. steal tech when still in democracy(cheaper)
3. retreat at least one front (German preferably)
4. mobilize faster
5. tactic: when new cities go to size 2, draft, immediately disband MI --> poprush like.
6. both Arrian and Deep-O go to East immediately. Otherwise use one tactical to bomb the German front when armies arrive.
7. more careful with carriers, and Aegis / nuclear subs
8. try razing St. Petersburg fast (1st Russian harbor farther away --> not easy to heal)
9. fewer ships at first, but more F15s, stealths, and CM
10. no building of ship parts at first, or GLs have nothing to do
11. more workers, better terraforming
12. even bigger stacks of BSs
13. build courthouses fast, as mobilization will prevent it
14. nuke Leipzig in turn 1? nuke Moscow in turn 1?
15. more GL hunting early on.
16. towards the end sell off improvements to have more cash.

